Summary
Overview
Work History
Education
Skills
Accomplishments
Software
Certification
Timeline
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Xuechen Kang

Lead Game Programmer
Vancouver,BC

Summary

Highly proficient Game Developer bringing proven history of successfully utilizing latest technologies to create exciting games. Highly energetic professional with over 6 years of experience and meticulous eye for detail. Thorough understanding of gaming trends combined with solid programming skills and a keen eye for arts.

Overview

6
6
years of professional experience
8
8
years of post-secondary education
3
3
Certifications

Work History

Technical Artist

Super Trampers Studio
Shenzhen, Guangdong
01.2020 - Current
  • Provided solid solutions for game characters traversal mechanics, customizations and rendering.
  • Constructed work pipelines for game character creations and modifications for the artist team.
  • Instructed and coordinated works between designers, programmers, and artists.
  • Created shaders according to design requirements.

Lead Game Programmer

Super Trampers Studio
Shenzhen, Guangdong
05.2016 - Current
  • Created prototypes based upon design ideas using C# programming languages in Unity Engine.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Cultivated professional working relationships with artists, other design personnel and upper management.
  • Created databases, coding documentations, web forms and other applications for diverse uses.
  • Maintained energy and enthusiasm in fast-paced environment.

Lead Game Designer

Super Trampers Studio
Shenzhen, Guangdong
05.2015 - Current
  • Designed core game mechanics, graphical presentations for sandbox survival games.
  • Designed unique and eye-catching games by meticulously creating graphics, audio and interactive elements.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.

Education

Bachelor of Engineering - Urban Planning

Shenzhen University
Shenzhen, Guangdong, China
09.2007 - 07.2012

High School Diploma -

Shenzhen Foreign Language School
Shenzhen, Guangdong, China
09.2004 - 07.2007

Skills

    Coding skills

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Accomplishments

    Developed the sandbox survival game called Survisland first published as Early Access on Steam in 2017.

Software

Uniry Engine

MS Visual Studio

Adobe Photoshop

Adobe Premiere

Blender

Audacity

3Ds Max

MS Office

Certification

Hackerrank Problem Solving (Intermediate)

Timeline

Hackerrank Problem Solving (Intermediate)

05-2022

Hackerrank Problem Solving (Basic)

05-2022

Hackerrank C# (Basic)

05-2022

Technical Artist

Super Trampers Studio
01.2020 - Current

Lead Game Programmer

Super Trampers Studio
05.2016 - Current

Lead Game Designer

Super Trampers Studio
05.2015 - Current

Bachelor of Engineering - Urban Planning

Shenzhen University
09.2007 - 07.2012

High School Diploma -

Shenzhen Foreign Language School
09.2004 - 07.2007
Xuechen KangLead Game Programmer