Summary
Overview
Work History
Education
Skills
Timeline
Generic

WEIZUO CHEN

Auckland

Summary

Have experience in reverse engineering, game development, and electronic product development. Currently, I'm interested in exploring artificial intelligence, including neural network research. In the future, I hope to focus on using AI to help reduce the time and cost of game development. I also aim to apply AI technologies to enhance the richness and automation of game content.

Overview

10
10
years of professional experience

Work History

Master Thesis Project

Master Project
03.2023 - 03.2024
  • Developed a GGP reasoner, GGP-Reasoner-v2, using graph neural networks. This reasoner offers more comprehensive reasoning capabilities compared to its predecessor, GGP-Reasoner.

Teaching Assistant

Auckland University of Technology
03.2023 - 10.2023
  • Teaching assistant for Artificial Intelligence (COMP717).
  • Teaching assistant for Algorithm Design and Analysis (COMP611)

Research Assistant

Auckland University of Technology
07.2023 - 11.2023

Assisted my supervisor Ji Ruan in researching the feasibility of various neural networks in the field of General Game Playing (GGP).

Reverse Engineering

Self-employeed
01.2014 - 06.2021
  • Deep into the assembly world to dig out important information
  • Providing advices for growing game developing business about data transition safety, SSDT table and anti-debug module developing
  • Providing memory-based address data searching methods for robot developers.
  • Developed several reverse engineering tools such as SSDT viewer, DLL injection, memory traverse tool, etc.
  • Windows driver development

Electornics Engineer

Self-employeed
03.2018 - 06.2019
  • Developed multiple smart home products, including a remote control hub and smart lamps.

Unity Game Developer

Fanhang Studio
03.2016 - 10.2017
  • Developed a set in-game card mobile game in a seven people team.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Developed automatic play system.

Unreal4 Game Developer

Fanhang Studio
03.2016 - 10.2017
  • Developing an RPG sandbox PC game with unreal4 engine in up to 20 people team.
  • Developed dynamic weather system.
  • The development of the developing tool including data format conversion, script combination, etc.
  • Developed and implemented performance improvement strategies and plans to promote continuous improvement.

Education

Master of Engineering -

Auckland University of Technology
New Zealand, Auckland
07.2024

Diploma - Applied Electronics Technology(Sino-foreign Joint)

JINHUA Polytechnic School
China
06.2018

Bachelor of Engineering Technology -

Wintec Polytechnic Institution
Hamilton, WKO
06.2021

Skills

  • Pytorch, Graph Neural Network, Transformer, Kan Net
  • Reinforcement learning
  • Reverse engineering
  • Assembly
  • c/c, c#, Java, swift, lua, python programming
  • SQL
  • Linux/Windows driver developing
  • Boot loaders programming
  • Free RTOS developing
  • Bare-metal programming
  • PCB design (Altium designer)
  • soldering
  • Analog electronics
  • Signal processing(DSP)
  • Engineering software
  • Engineering systems testing
  • Unity and Unreal engine
  • IOS/Android APP development

Timeline

Research Assistant

Auckland University of Technology
07.2023 - 11.2023

Master Thesis Project

Master Project
03.2023 - 03.2024

Teaching Assistant

Auckland University of Technology
03.2023 - 10.2023

Electornics Engineer

Self-employeed
03.2018 - 06.2019

Unity Game Developer

Fanhang Studio
03.2016 - 10.2017

Unreal4 Game Developer

Fanhang Studio
03.2016 - 10.2017

Reverse Engineering

Self-employeed
01.2014 - 06.2021

Master of Engineering -

Auckland University of Technology

Diploma - Applied Electronics Technology(Sino-foreign Joint)

JINHUA Polytechnic School

Bachelor of Engineering Technology -

Wintec Polytechnic Institution
WEIZUO CHEN