Blender


Dynamic 3D Artist with a proven track record at HyperSol Technologies, specializing in high-quality modeling and texturing for game environments and hard surface modelng. Expert in 3D modeling and digital sculpting, I excel in delivering projects on time while fostering collaboration and innovation. Committed to enhancing visual appeal and optimizing performance across platforms.
Experienced with 3D modeling, texturing, and animation, essential for producing high-quality assets. Utilizes industry-standard software such as Blender, Substance Painter, Photoshop and UE5 to create visually compelling and accurate 3D environments and props. Knowledge of collaborating with cross-functional teams to achieve project goals and deliver results.
- 3D Modeling
NMB Technology Solutions and Joint Stock Company 2022 - 2024
RaceFi (PC Racing Game-UE5)
Main 3D Artist: Modeling and Texturing Supercars Models, props and
maps in UE5
Hypersol Technologies 2024 - Currently
Sniper Hero (FPS Mobile game-Unity, Published on Appstore)
Core 3D artist, modeling, texturing, rigging, animating everything from vehicles, guns, environment to characters in the game to collab with dev team.
Hypersol Technologies 2024 - Currently
Working with multiple different clients on projects involved with both Unity and UE5 platform with modeling vehicles, guns and different types of props for real time purposes.
Blender
Substance Painter
Photoshop
Unreal Engine 5
IELTS 7.5
Historical stuff: Especially from the Neolithic times to the Fall of Constantinople
IELTS 7.5