Summary
Overview
Work History
Education
Skills
Websites
Software
Timeline
Generic

Danni Liang

Richardson

Summary

Highly skilled 3D artist with expertise in 3D character modeling, digital sculpting, texture, and rendering. Over 2 years of experience delivering top-notch character and game assets. Accelerated project timelines by completing organic models, realistic materials, and game assets within 6 months at id Software.

Overview

4
4
years of professional experience

Work History

Contractor 3D Artist

Id Software
08.2024 - 02.2025
  • Created high-poly models for main creature characters and developed textures using Substance Painter to ensure high-quality visuals.
  • Designed and optimized 3D hard surface and organic assets for the prop team, contributing to hero assets and player-interactive props.
  • Assisted with environment art needs, refining models and textures to enhance overall game visuals.
  • Managed the entire asset pipeline for 15–20 assets, including high-poly sculpting, low-poly modeling, and texturing.
  • Optimized existing models to improve performance and visual fidelity while maintaining artistic integrity.

3D Character Artist

SMU Guildhall
07.2023 - 05.2024
  • Master Thesis - Heroines From an Ancient World In Unreal Engine 5, a demo features a character in three historically accurate armors from the Japanese Sengoku period, Chinese Song Dynasty, and Norse Viking era
  • Rigged and skinned, the character engages in combat enhanced with flame, ice, and lightning effects, showcasing both technical prowess and historical fidelity
  • Character Pipeline, Rigging and Skinning, Shader, Dynamic VFX, Sculpting, Texturing, Animation Combat

Character and Prop artist

SMU Guildhall
06.2023 - 03.2024
  • Worked on the game 'Asurya's Embers' Modeled game assets in 8 months to build the game in Unreal Engine 5
  • Collaborated on creating a main character and weapon concept designs while excelling in the main character, creature modeling, digital sculpting, weapon, props modeling, realistic material, advanced shader, procedural material, and VFX.
  • Consistently met tight deadlines, completing 30+ high-res/low-res game assets (PBR texture pipeline) ensuring on-time project delivery

3D Modeler

Perfect World Co., Ltd.
07.2021 - 04.2022
  • Worked on the game 'New Swordsman Mobile.'
  • Created game-ready assets and materials
  • Made highly optimized models and textures for mobile platforms
  • Collaborated with the team to implement the art director's feedback, resulting in enhanced model quality and overall art director's satisfaction

Education

Master of Interactive Technology (MIT) - Digital Game Development, Game and Interactive Media Design, Art Creation

Southern Methodist University
05.2024

Bachelor's degree - Environmental Design, Art and Design

Chengdu University of Technology
09.2016

Skills

  • Character Pipeline
  • 3D Modeling
  • Realistic & Stylized Sculpting
  • Optimized Retopology
  • Modular Kits
  • Texturing and Surfacing
  • Hard-Surface Modeling
  • Shader Creation
  • Rigging and Skinning
  • Animation
  • Dynamic FX

Software

3DS Max

Zbrush

Substance Painter

Marmoset Toolbag 4

Photoshop

Unreal Engine

Knald

Mari

KeyShot

Substance 3D Designer

Marvelous Designer

Timeline

Contractor 3D Artist

Id Software
08.2024 - 02.2025

3D Character Artist

SMU Guildhall
07.2023 - 05.2024

Character and Prop artist

SMU Guildhall
06.2023 - 03.2024

3D Modeler

Perfect World Co., Ltd.
07.2021 - 04.2022

Bachelor's degree - Environmental Design, Art and Design

Chengdu University of Technology

Master of Interactive Technology (MIT) - Digital Game Development, Game and Interactive Media Design, Art Creation

Southern Methodist University
Danni Liang